Counter-Strike 1.6Comparing the amount of work put in a game, Counter-Strike doesn't seem like it has very much going on. Originally developed as a mod for Half-Life engine, Counter-Strike relied on only 9 (4 on each side and the hostage) character models and a few maps. What really made the game so popular is the attention given to detail. The player has a vast array of weapons to choose from, from pistols to SMGs to automatic rifles, to the deadly Arctic Avenger Sniper Rifle, each with her unique model, sound, rate of fire, recoil, precision, bullet damage, bullet power (some weapons like the Glock have the "pin-down" effect), speed, price, range, and so on. The sound effects are also localised 3D and have a great impact on gameplay. Various "this and thats" (for example sitting crouched gives you more precision, the longer you fire continously the lower your precision is) make the game very well thought out and more free form.
But by far, the most important part of CS is gameplay. The idea of two teams killing each other over and over again sounds simple and merely enough to entertain you for a hour or two, but that's just at a simple glance. CS was thought out as a team game therefore it's teamwork driven. The game gets a lot of fun and a lot more strategical when teams focus on their objective (planting/defusing bomb, defending/rescuing hostages) rather than killing each other, and rely on various strategies (rush, ambush, decoy), and team member roles (sniper, support, cover etc) to win the round.
All and all CS is a good casual game, but can turn in a serious game if you want to. That's the fun of it, that anyone can pick it up and play, but it takes a lot of time and dedication to master.
WarCraft III Frozen Throne
WarCraft III is the expansion pack to the WarCraft II sequel WarCraft III: Reign of Chaos. The game surpassed it's predecessors in all possible aspects, and added a few guidelines of itself. Blizzard created a vast world, sized down in maps, in which you control a large amount of unique units to overcome the enemy. There are four races (orc, undead, night elves, human), each with his set of units, characteristics, spells, style and much more. I can only imagine what team pieced up together such a huge game. For units alone they needed concepts, models, sounds, voice actors, fx, detailed artwork, maybe even cut scenes art. The game mechanics are also very complex and very detailed, from spell effects and abilities to unit damage points health points attributes and so on. I imagine they had a whole team only for balancing the game. A team also took care of the superb high quality, cut-scenes that take your breath away as you progress through the story. The story is very intriguing and well written and surprises you at every turn. The team that handled the story line also had to do the main characters' backgrounds, and the world history and so on. WarCraft III is a very immersive saga in the land of Azeroth, with credible and well motivated characters, that make you feel like you are reading a book rather than playing a game.
Rappelz Epic V: Draconic Age
Rappelz is a Massively Multiplayer Online Role Playing game, in which the player assumes the role of a hero in his quest for glory. The main finality of the game is joining a guild in the war for possession of the dungeons. Dungeons bring a lot of profit and prestige to the owning guild so controlling one is very advantageous. There are 6 models of players for each race, but they are customisable in terms of face and hairstyle. However, as players level up, and change their classes they gain new equipment (race and class dependent), spells and other special abilities. These required a lot of concepts before they were ultimately implemented by the graphics team. There is a vast array of in-game items players can equip. The developers also created a large seamless word non-interrupted by any loading screen that player can explore and emerge in, packed with unique monsters, quests and locations to explore. Each palyer can also own a pet which helps him through battles. There are a lot of pets that can be tamed, each with it's unique appearance and skills.
Rappelz has beautiful immersive graphics, but heavily lacks storyline and means, so in the end the player has to rely mostly on grinding (killing the same monsters over and over again to gain exp and items) to level up, and the game gets awfully pointless at higher levels. Once you get close to the level cap there's literary nothing left to do, as levelling is incredibly slow (1% in an hour of grinding) and quests are inexistent.
Final Fantasy VII
In this role playing game you take the role of Cloud Strife, an ex-member of the SOLDIER organisation, that joined up with the rebels group Avalanche to take on ShinRa, the evil company that is hell-bent on destroying the earth and it's life stream.
The game features an incredibly story driven huge game world in which the player is carried around to explore. I can assume there were multiple teams of 3D artists working on this game, as the graphics are made of two components: full quality 3D graphics, used in the movies and cut scenes and the pre-rendered background, and real-time low poly graphics, used to map the character in the world and in the battles. The game has an impressive storyline, with moments referred as "the most shocking moment in video-game history" (when Sephiroth kills Aeris); accompanied by credible MIDI music and sound effects. The game is also packed with a bundle of mini-games that you get to play while in different locations, that just shows the extreme dedication and attention to detail the producers gave.
The battle system is very well thought out and - even though turn-based - dynamic . The game user interface is minimalistic and does it's job properly. The game is very intuitive and has an approximate 10 minutes learning curve. If you just came off Pluto.
Heroes of Might and Magic III: Restoration of Erathia
Heroes of Might and Magic is a turn based strategy game in which you control one of more armies of creatures to accomplish different objectives.
The game is incredibly in-depth and complex in mechanics and gameplay and requires a lot of strategical planning to successfully accomplish your objective. The game is in pre-rendered 3D graphics. Each rase in the game has it's unique characteristics, units, towns, structures, heroes, skills and so on. So I imagine there was a team for designing and balancing these aspects aswell as the graphic team who applied them. The music is also an incredibly relaxing full quality audio opera symphony that sometimes makes you think you're far away.